After going to creative writing group and showing off the CRG, the co-leader commented that the game reminded him of why we founded the group.

The group was from the Walking Mountains nature center, focused on creative writing about nature. Some of the initial written pieces were about pessimistic views of humans and nature.

So when I present a positive, forward view of sustainable transportation via a video game, it reminded him of the origin’s of the group. In a sense, the game was created from the experiences I had in the group.

So when it comes to what red, green and refactor mean… it reminded me of my experience in the creative writing group.

So from Boot.Dev:

“Why add a failing test on purpose? Programmers often follow “red → green → refactor”: Red: Write a test that fails (shows the bug / missing feature). Green: Change the code so the test passes. Refactor: Clean up the code while keeping tests passing. So we add a failing test to:

Prove the bug actually exists. Lock in the correct behavior we want. Make sure when we fix the code, the test will confirm the fix.”

Since the initial meetings of pessimistic views of humans, sustainability and nature were the red.

The Green is thinking of ways we can create positive writings or ways we can think positivity about nature and sustainability.

The Refactor is the action taken, where the CRG was planned and paid for coming into existence.

No I just have to do a ton more refactoring to make the game better. I am also looking forward to using the game engine for a sauna game, sustainable home game and used for other modes of transportation.